Vector (Physics): Definition and Mathematical Representation edit

Introduction edit

In physics, a vector is a quantity that has both magnitude and direction. Vectors are essential in describing physical phenomena such as displacement, velocity, acceleration, force, and momentum.

Unlike scalars, which are described by a single value, vectors are represented by arrows whose length corresponds to magnitude and whose orientation indicates direction.

Definition edit

A vector A in component form is written as:

A=Axi^+Ayj^+Azk^

Where:

  • Ax,Ay,Az are the components of the vector along the x, y, and z axes respectively.
  • i^,j^,k^ are the unit vectors in the x, y, and z directions.

Magnitude of a Vector edit

The magnitude (length) of a 3D vector is given by:

|A|=Ax2+Ay2+Az2

For a 2D vector:

|A|=Ax2+Ay2

Direction of a Vector edit

The direction (angle θ) in 2D from the x-axis is:

θ=tan1(AyAx)

Vector Operations edit

1. Addition edit

C=A+B=(Ax+Bx)i^+(Ay+By)j^

Graphically represented using the **head-to-tail** method or **parallelogram rule**.

2. Subtraction edit

C=AB=(AxBx)i^+(AyBy)j^

Equivalent to adding the negative of a vector.

3. Scalar Multiplication edit

kA=(kAx)i^+(kAy)j^

Where k is a scalar. If k<0, the vector direction is reversed.

4. Dot Product (Scalar Product) edit

AB=|A||B|cosθ=AxBx+AyBy+AzBz

Result is a scalar.

5. Cross Product (Vector Product) edit

A×B=|A||B|sinθn^

Where n^ is a unit vector perpendicular to the plane of A and B. Result is a vector.

Unit Vectors edit

Unit vectors have magnitude 1 and indicate direction only. Common unit vectors are:

  • i^ along x-axis
  • j^ along y-axis
  • k^ along z-axis

Example: If v=3i^+4j^, then:

|v|=32+42=5

Applications in Physics edit

Vectors are used to represent:

Graphical Representation edit

Vectors are shown as arrows:

  • Length = magnitude
  • Angle = direction
  • Arrows can be added/subtracted graphically

See Also edit