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Velocity
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= Velocity: Definition and Mathematical Representation = == Introduction == '''Velocity''' is a fundamental concept in physics that describes the rate at which an object changes its position with respect to time. Unlike speed, velocity is a '''vector quantity'''—it has both magnitude and direction. Velocity is essential in kinematics, dynamics, and many real-world applications such as vehicle motion, projectile paths, and orbital mechanics. == Definition == The instantaneous velocity is defined as the time derivative of displacement: <math> \vec{v} = \frac{d\vec{s}}{dt} </math> Where: * <math>\vec{v}</math> is the velocity vector, * <math>\vec{s}</math> is the displacement vector, * <math>t</math> is time. == Average Velocity == Average velocity over a time interval is given by: <math> \vec{v}_{\text{avg}} = \frac{\Delta \vec{s}}{\Delta t} </math> Where: * <math>\Delta \vec{s}</math> is the change in displacement, * <math>\Delta t</math> is the change in time. == SI Unit == The SI unit of velocity is: <math> \mathrm{m/s} \quad \text{(meters per second)} </math> == Velocity vs. Speed == * '''Velocity''' includes direction; it’s a vector. * '''Speed''' is the magnitude of velocity; it’s a scalar. Example: An object moving in a circle at constant speed has changing velocity due to direction change. == Motion with Constant Acceleration == When acceleration is constant, the following kinematic equation relates velocity and time: <math> v = u + at </math> Where: * <math>v</math> is the final velocity, * <math>u</math> is the initial velocity, * <math>a</math> is the acceleration, * <math>t</math> is time. == Relative Velocity == The velocity of object A with respect to object B is: <math> \vec{v}_{A/B} = \vec{v}_A - \vec{v}_B </math> This concept is crucial in problems involving two or more moving observers or reference frames. == Graphical Interpretation == * The slope of a displacement–time graph gives velocity. * The area under a velocity–time graph gives displacement. == Applications == * Vehicle dynamics and navigation * Ballistic and projectile motion * Fluid flow (e.g., velocity fields in aerodynamics) * Orbital mechanics and astronomy == See Also == * [[Acceleration]] * [[Displacement]] * [[Speed]] * [[Kinematics]] * [[Relative Motion]] * [[Graphical Analysis of Motion]]
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