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		<title>Thakshashila: Created page with &quot;= Vector (Physics): Definition and Mathematical Representation =  == Introduction == In physics, a &#039;&#039;&#039;vector&#039;&#039;&#039; is a quantity that has both &#039;&#039;&#039;magnitude&#039;&#039;&#039; and &#039;&#039;&#039;direction&#039;&#039;&#039;. Vectors are essential in describing physical phenomena such as displacement, velocity, acceleration, force, and momentum.  Unlike scalars, which are described by a single value, vectors are represented by arrows whose length corresponds to magnitude and whose orientation indicates direction.  == D...&quot;</title>
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		<updated>2025-05-23T07:08:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Vector (Physics): Definition and Mathematical Representation =  == Introduction == In physics, a &amp;#039;&amp;#039;&amp;#039;vector&amp;#039;&amp;#039;&amp;#039; is a quantity that has both &amp;#039;&amp;#039;&amp;#039;magnitude&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;&amp;#039;. Vectors are essential in describing physical phenomena such as displacement, velocity, acceleration, force, and momentum.  Unlike scalars, which are described by a single value, vectors are represented by arrows whose length corresponds to magnitude and whose orientation indicates direction.  == D...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Vector (Physics): Definition and Mathematical Representation =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
In physics, a &amp;#039;&amp;#039;&amp;#039;vector&amp;#039;&amp;#039;&amp;#039; is a quantity that has both &amp;#039;&amp;#039;&amp;#039;magnitude&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;direction&amp;#039;&amp;#039;&amp;#039;. Vectors are essential in describing physical phenomena such as displacement, velocity, acceleration, force, and momentum.&lt;br /&gt;
&lt;br /&gt;
Unlike scalars, which are described by a single value, vectors are represented by arrows whose length corresponds to magnitude and whose orientation indicates direction.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
&lt;br /&gt;
A vector &amp;lt;math&amp;gt;\vec{A}&amp;lt;/math&amp;gt; in component form is written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &amp;lt;math&amp;gt;A_x, A_y, A_z&amp;lt;/math&amp;gt; are the components of the vector along the x, y, and z axes respectively.&lt;br /&gt;
* &amp;lt;math&amp;gt;\hat{i}, \hat{j}, \hat{k}&amp;lt;/math&amp;gt; are the unit vectors in the x, y, and z directions.&lt;br /&gt;
&lt;br /&gt;
== Magnitude of a Vector ==&lt;br /&gt;
&lt;br /&gt;
The magnitude (length) of a 3D vector is given by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
|\vec{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a 2D vector:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
|\vec{A}| = \sqrt{A_x^2 + A_y^2}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Direction of a Vector ==&lt;br /&gt;
&lt;br /&gt;
The direction (angle &amp;lt;math&amp;gt;\theta&amp;lt;/math&amp;gt;) in 2D from the x-axis is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\theta = \tan^{-1} \left( \frac{A_y}{A_x} \right)&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vector Operations ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Addition ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\vec{C} = \vec{A} + \vec{B} = (A_x + B_x)\hat{i} + (A_y + B_y)\hat{j}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graphically represented using the **head-to-tail** method or **parallelogram rule**.&lt;br /&gt;
&lt;br /&gt;
=== 2. Subtraction ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\vec{C} = \vec{A} - \vec{B} = (A_x - B_x)\hat{i} + (A_y - B_y)\hat{j}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equivalent to adding the negative of a vector.&lt;br /&gt;
&lt;br /&gt;
=== 3. Scalar Multiplication ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
k\vec{A} = (k A_x)\hat{i} + (k A_y)\hat{j}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;k&amp;lt;/math&amp;gt; is a scalar. If &amp;lt;math&amp;gt;k &amp;lt; 0&amp;lt;/math&amp;gt;, the vector direction is reversed.&lt;br /&gt;
&lt;br /&gt;
=== 4. Dot Product (Scalar Product) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\vec{A} \cdot \vec{B} = |\vec{A}||\vec{B}|\cos\theta = A_x B_x + A_y B_y + A_z B_z&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result is a scalar.&lt;br /&gt;
&lt;br /&gt;
=== 5. Cross Product (Vector Product) ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\vec{A} \times \vec{B} = |\vec{A}||\vec{B}|\sin\theta\, \hat{n}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\hat{n}&amp;lt;/math&amp;gt; is a unit vector perpendicular to the plane of &amp;lt;math&amp;gt;\vec{A}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\vec{B}&amp;lt;/math&amp;gt;. Result is a vector.&lt;br /&gt;
&lt;br /&gt;
== Unit Vectors ==&lt;br /&gt;
&lt;br /&gt;
Unit vectors have magnitude 1 and indicate direction only. Common unit vectors are:&lt;br /&gt;
* &amp;lt;math&amp;gt;\hat{i}&amp;lt;/math&amp;gt; along x-axis&lt;br /&gt;
* &amp;lt;math&amp;gt;\hat{j}&amp;lt;/math&amp;gt; along y-axis&lt;br /&gt;
* &amp;lt;math&amp;gt;\hat{k}&amp;lt;/math&amp;gt; along z-axis&lt;br /&gt;
&lt;br /&gt;
Example: If &amp;lt;math&amp;gt;\vec{v} = 3\hat{i} + 4\hat{j}&amp;lt;/math&amp;gt;, then:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
|\vec{v}| = \sqrt{3^2 + 4^2} = 5&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Applications in Physics ==&lt;br /&gt;
&lt;br /&gt;
Vectors are used to represent:&lt;br /&gt;
* [[Displacement]]&lt;br /&gt;
* [[Velocity]]&lt;br /&gt;
* [[Acceleration]]&lt;br /&gt;
* [[Force]]&lt;br /&gt;
* [[Momentum]]&lt;br /&gt;
* [[Electric Field]] and [[Magnetic Field]]&lt;br /&gt;
&lt;br /&gt;
== Graphical Representation ==&lt;br /&gt;
&lt;br /&gt;
Vectors are shown as arrows:&lt;br /&gt;
* Length = magnitude&lt;br /&gt;
* Angle = direction&lt;br /&gt;
* Arrows can be added/subtracted graphically&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Scalar (physics)]]&lt;br /&gt;
* [[Displacement]]&lt;br /&gt;
* [[Force]]&lt;br /&gt;
* [[Vector Addition]]&lt;br /&gt;
* [[Dot Product]]&lt;br /&gt;
* [[Cross Product]]&lt;br /&gt;
* [[Unit Vector]]&lt;br /&gt;
* [[Kinematics]]&lt;/div&gt;</summary>
		<author><name>Thakshashila</name></author>
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