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Speed
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= Speed: Definition and Mathematical Representation = == Introduction == '''Speed''' is a fundamental concept in kinematics that refers to how fast an object is moving, regardless of its direction. Unlike velocity, speed is a '''scalar quantity''', meaning it has magnitude but no direction. Speed helps us understand how quickly an object covers distance over time. == Definition == The instantaneous speed is the magnitude of the velocity vector: <math> \text{Speed} = |\vec{v}| </math> For average speed over a finite time interval: <math> \text{Average Speed} = \frac{\text{Total Distance}}{\text{Total Time}} </math> == SI Unit == The SI unit of speed is: <math> \mathrm{m/s} \quad \text{(meters per second)} </math> Other commonly used units include: * Kilometers per hour (km/h) * Miles per hour (mph) * Centimeters per second (cm/s) == Speed vs. Velocity == * '''Speed''' is a scalar (only magnitude). * '''Velocity''' is a vector (magnitude + direction). Example: If an object moves in a circle and returns to its starting point, the average velocity is zero, but the average speed is not. == Constant and Variable Speed == * '''Uniform (Constant) Speed''': The object covers equal distances in equal intervals of time. * '''Non-uniform Speed''': The object covers unequal distances in equal time intervals. == Graphical Interpretation == * The slope of a distance-time graph gives speed. * The area under a speed-time graph gives distance. == Related Formulas == * When speed is constant: <math> s = vt </math> Where: * <math>s</math> is the distance, * <math>v</math> is the speed, * <math>t</math> is the time. * For variable motion, instantaneous speed can be obtained by: <math> \text{Speed} = \lim_{\Delta t \to 0} \frac{\Delta s}{\Delta t} </math> == Applications == * Road traffic and transportation * Sports performance (running, cycling, swimming) * Robotics and automation * Astronomy (orbital speeds) == See Also == * [[Velocity]] * [[Acceleration]] * [[Distance]] * [[Displacement]] * [[Kinematics]]
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